import __main__ import time, math from colorama import Fore, Back, Style import functools #from dataclasses import dataclass printr = functools.partial(print, end="") ## Definitions class RenderException(Exception): pass class TermScreen: width: int height: int framerate: float frame_no: int = 0 buffers: list = ["char", "color"] tickers: dict def __init__(self, *, width: int = 80, height: int = 24, framerate: float = 30.0): self.width=width self.height=height self.framerate=framerate self.buffer_char = [[" "]*self.width for i in range(self.height)] self.buffer_color = [[Style.RESET_ALL]*self.width for i in range(self.height)] return def reset_buffer(self, buffer="char"): if buffer not in self.buffers: raise RenderException("Buffer Does not exist") match buffer: case "char": self.buffer_char = [[" "]*self.width for i in range(self.height)] case "color": self.buffer_color = [[Style.RESET_ALL]*self.width for i in range(self.height)] return def render(self): for y in range(self.height): for x in range(self.width): printr(self.buffer_color[y][x]) printr(self.buffer_char[y][x]) print() #print \n return def framerateMaker(func, perSec): interval = 1.0 / perSec while True: start_time = time.time() func() elapsed = time.time() - start_time if elapsed < interval: time.sleep(interval-elapsed) return def renderLoop(): global Screen pro_tick() pro_draw() Screen.render() return ################ ## Library Functions def clearScreen(): printr('\033[2J') def clearBuffer(buf="char"): global Screen Screen.reset_buffer(buf) return def clearAllBuffers(): global Screen for buf in Screen.buffers: Screen.reset_buffer(buf) return def printBuffer(x, y, val): global Screen string=str(val) if len(string) > Screen.width-x: raise RenderException("Too Long to fit in screen") for i, char in enumerate(string): Screen.buffer_char[y][x+i]=char def clearLine(y): global Screen Screen.buffer_char[y]=[" "]*Screen.width def drawBox(x,y,width,height,char): global Screen if x+width > Screen.width or y+height > Screen.height: raise RenderException("Box too BIG") for w_x in range(width): for w_y in range(height): if (w_x==0 or w_x==width-1) or (w_y==0 or w_y==height-1): Screen.buffer_char[y+w_y][x+w_x] = char #################### def tick(): global Screen Screen.frame_no+=1 def setup(): print("Setup") clearScreen() clearAllBuffers() return def teardown(): print("Default Teardown") return def draw(): return def run(): global Screen global pro_tick, pro_draw if hasattr(__main__, "Screen"): Screen = __main__.Screen else: raise RenderException("Screen Not defined") if hasattr(__main__, "setup"): pro_setup = __main__.setup else: pro_setup = setup if hasattr(__main__, "teardown"): pro_teardown = __main__.teardown else: pro_teardown = teardown if hasattr(__main__, "tick"): pro_tick = __main__.tick else: pro_tick = tick if hasattr(__main__, "draw"): pro_draw = __main__.draw else: pro_draw = draw pro_setup() try: framerateMaker(renderLoop, Screen.framerate) except KeyboardInterrupt: pass pro_teardown()